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Boss: We've moved past the old notation of customer loyalty. Now we use science to manipulate dopamine and create addictions that make a mockery of free will. Dilbert: That sounds like the epitome of evil. Boss: We call it "extreme marketing."
Boss: We're looking for a scientist who can be easily influenced by money to back our product claims. Lawyer: I'm perfect for that job. I have no ethnical boundaries whatsoever. Boss: But you won't try to con us, right? Lawyer: You can't have it both ways.
Dilbert: We're getting sued for claiming out headphones cure brain tumor and raise your IQ. Boss: We'll need to hire a scientist to back us on this. Dilbert: Where will we find a scientist willing to do that? Boss: Well, I wouldn't start with the rich ones.
Dilbert: I created a simulated world made entirely of software. I programmed all of the people in the simulation to think they are real people with free will. Dogbert: Are they sentient beings? Dilbert: They think they are. Dogbert: What if they discover their true nature? Dilbert: I programmed limits into their physics so they can never observe the walls of their reality. For example, they can't get to the edge of their universe because they can't exceed the speed of light. And they can't find out what they are made of because, to them, it looks like probability at the quantum level. Dogbert: Wouldn't those limits tip of the smart ones? Dilbert: I coded them to not trust smart people.
Boss: I need you to help Ted on his project. He seems to be struggling. Dilbert: That would doom two projects - mine would suffer from neglect, and Ted would re-bungle anything I fix. Boss: Maybe Ted can help you on your project. Dilbert: Gaaaaa!!!
Tina: You should meet the new guy in marketing. You two would get along great. I'll set up a lunch. Dilbert: Why? Tina: Because he reminds me of you. Dilbert:That isn't a reason. Tina: Okay, he is free tomorrow for lunch. I'll tell him to meet you in the lobby. Dilbert: I still don't see why the three of us need to go to lunch. Tina: It's just the two of you. I'm busy tomorrow. Man: I hear you're a lot like me. Dilbert: Sadly, yes.
Boss: The job market is so tight that I had to hire this NPC. Dilbert: NPC? Boss: Non-player character. It's a video game term for a character that is programmed.As opposed to being an avatar for a human player. An NPC has limited programmed responses. Watch this. How's your day going? NPC: Not bad for a Monday. Boss: Can you help me on my project? NPC: I am too busy: Boss: What do you think of management? NPC: They are all dumb. Wally: I just bonded with that thing. Boss: See how fast you get used to it?
Boss: Do you know where I can find a ladder? Dilbert: I can help you with that, but it will come at a big cost. It took me all morning to finally get "in the zone" to figure out this bug. Your interruption will set me back to square one and cost an entire day of productivity. Meanwhile, the rest of the team can't do their work because they are waiting for me to fix this bug first. So yes, I can help you find a ladder. But it will cost the company about $12,000 in lost productivity. I hope you have a good reason to need a ladder. Boss: I do. Ten minutes earlier. Boss: I wonder what ceiling tiles feel like.
Boss: You did this wrong. Dilbert: That's how you trained me to do it. Bob: You need to learn to take responsibility for my mistakes. It's called "making your boss look good". Dilbert: Maybe you could help a little too.
CEO: I am proud to give you this award for cutting costs more than any other department. Dilbert: All of our projects failed because they are underfunded. CEO: How do you put up with these losers? The Boss: The awards help.